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religion, digital games, new technologies

Special Issue "The Sacred & the Digital. Critical Depictions of Religions in Video Games"


https://www.mdpi.com/journal/religions/special_issues/video_games


Special Issue "Religion and the New Technologies"

https://www.mdpi.com/journal/religions/special_issues/new_technologies


Pérez-Latorre, Óliver, and Mercè Oliva. 2017. Video Games, Dystopia, and Neoliberalism. The Case of BioShock Infinite. Games and Culture.


  1. Wolf, Mark J. P. 2012. Building Imaginary Worlds: The Theory and History of Subcreation. New York: Routledge. [链接]

  2. Wolf, Mark J. P., ed. 2017. The Routledge Companion to Imaginary Worlds. New York: Routledge. [链接]


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